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Eidos-Montréal Cancels Near-Complete 'Wildlands' as 124 Jobs Are Cut and Studio Head Leaves

Sources tie the call to Embracer's cost focus on risky, expensive new franchises.

Overview

  • Reports say the open-world action game, in development since 2019, had reached a debugging phase and had targeted a 2026 launch.
  • Insider accounts describe four engine swaps, clashing story direction, and a budget that climbed into the hundreds of millions.
  • The cancellation is linked to roughly 124 layoffs at the Montréal studio and the departure of long-time leader David Anfossi.
  • Tom Henderson of Insider Gaming suggested Embracer, Eidos-Montréal's parent, cooled on the project over doubts about recouping further spending.
  • The studio has not shipped an original game since 2021 and, after earlier cancellations of new Deus Ex and Legacy of Kain efforts, appears to be leaning on co-development or licensed work such as past help on Fable and a previously reported Alien project.