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EA Sets March 17 Launch for The Sims 4 In-Game Marketplace With Paid Creator Packs

Approved makers will keep about 30% per sale through a new virtual currency as EA rolls out tools, human review, and console access in the months ahead.

Overview

  • Applications to the Sims Maker Program open March 5 for creators 18 and older who pass a technical evaluation, with the PC/Mac rollout on March 17 and PlayStation and Xbox to follow in the coming months.
  • Purchases use Moola, sold in bundles from 200 for $2.49 up to 5,500 for $49.99, and early examples show many Maker Packs priced around 200–400 Moola.
  • Kits move exclusively into the new in-game store and require Moola, while Expansion, Game, and Stuff Packs remain available through traditional storefronts without using the virtual currency.
  • Creators set pack prices within guidelines and earn roughly 30% of Moola spent; EA says it covers platform fees, taxes, and translation, will human‑review submissions, and bars selling items that are already offered elsewhere.
  • The initiative brings officially sold custom content to consoles for the first time, though early community reaction has been broadly negative over new microtransactions and the relatively small creator share.