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EA Launches EA Advertising to Put Dynamic Ads Inside Its Games

The company built a proprietary ad server and SDK for its Frostbite engine to sell bespoke, real‑time brand integrations that could enable programmatic buying later.

Overview

  • EA announced the launch of EA Advertising on Monday as a centralized product to let brands buy dynamic, real‑time placements and branded gameplay integrations across its titles.
  • The platform uses a proprietary ad server and SDK built into Frostbite so campaigns can deliver stadium signage, scoreboards, broadcast overlays, in‑game challenges, reward objectives, and other playable brand content.
  • EA said it has signed major partners including Visa, Lowe’s, Red Bull, Xfinity, Peacock, and Mountain Dew and will measure viewability and audiences with industry partners such as Integral Ad Science.
  • For now EA is selling bespoke, direct deals and is hiring ad‑tech staff to operate the business while analysts note the technical setup could allow programmatic or automated buying in the future.
  • Players and critics have pushed back because of EA’s history of intrusive in‑game activations and the change could deepen monetization in paid games while giving advertisers access to a reported 120 million monthly users.