Overview
- Citing interviews published June 29–30, veteran writer David Gaider said generative AI is "not ready for prime time" and described the technology as a "virulent plague" on game development.
- Gaider argued many models are trained on scraped copyrighted work, which he says opens up legal and moral risks for studios that use those tools.
- He said using AI to replace routine tasks can strip away entry‑level work that teaches junior developers core skills and studio practices.
- Gaider warned current AI is poor at iteration, prone to producing soulless assets and buggy code, and can create systems teams do not understand or know how to debug.
- His comments sharpen a split in the industry between publishers pushing AI for faster prototyping and developers demanding provenance guarantees, regulation, and limits on production use.