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Dragon Age Vet Labels Generative AI a 'Virulent Plague' for Games

He warns AI trained on scraped creative work creates legal risk, yields error‑prone soulless outputs, removing entry‑level tasks that train new developers.

Overview

  • Citing interviews published June 29–30, veteran writer David Gaider said generative AI is "not ready for prime time" and described the technology as a "virulent plague" on game development.
  • Gaider argued many models are trained on scraped copyrighted work, which he says opens up legal and moral risks for studios that use those tools.
  • He said using AI to replace routine tasks can strip away entry‑level work that teaches junior developers core skills and studio practices.
  • Gaider warned current AI is poor at iteration, prone to producing soulless assets and buggy code, and can create systems teams do not understand or know how to debug.
  • His comments sharpen a split in the industry between publishers pushing AI for faster prototyping and developers demanding provenance guarantees, regulation, and limits on production use.