Doom (2016) Turns 10 as the Reboot That Remade the FPS
Its return to momentum-based, resource-rewarding fights set a new template for the genre.
Overview
- id Software with Panic Button and Bethesda relaunched Doom in 2016, bringing the series back after a long lull following Doom 3.
- The reboot replaced slower, scripted pacing with fast movement and “push forward” combat that returns health through Glory Kills and ammo through chainsaw executions.
- Bethesda reported strong early sales, and the game kept a large audience through streaming, speedrunning, and frequent replays.
- Its design choices influenced newer indie and AAA shooters, while Mick Gordon’s heavy industrial score reshaped how action games build combat music.
- The success led to Doom Eternal in 2020 and later Doom: The Dark Ages, underscoring sustained interest from longtime fans and first-time players.