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DLSS 5 Fight Escalates as Kingdom Come Director Backs NVIDIA and Indie Leaders Call for a Boycott

The clash highlights a larger struggle over who controls a game's final look as AI tools enter real‑time rendering.

Overview

  • NVIDIA’s next DLSS, which uses generative AI to add photoreal lighting, drew new pushback as New Blood’s Dave Oshry and Dusk creator David Szymanski urged players and studios to boycott the tech.
  • Both critics warned that features billed as optional often become required in big games, saying DLSS 5 risks rewriting a game’s look in ways artists did not plan.
  • Warhorse Studios director Daniel Vávra publicly defended DLSS 5, calling today’s uncanny faces an early bump and saying developers could train models to match a game’s style or even replace costly ray tracing.
  • NVIDIA has said DLSS 5 does not change a scene’s 3D geometry and that studios will get controls for intensity, masking, and color so the output can fit a project’s art direction.
  • Coverage split sharply, with Rock Paper Shotgun spotlighting boycott calls, Kotaku mocking the tech’s ‘AI filter’ effect, Windows Central noting strong gains in environment lighting, and TweakTown framing it as early but promising.