Overview
- Associate game director Zaven Haroutunian said the eight new tiers are intended to keep enemies and activities meaningful as player power climbs.
- Systems director Colin Finer described the 12-tier Torment as granular progression steps rather than simple difficulty settings.
- Game designer Aislyn Hall called the top tier aspirational and warned Torment 12 will be "really f****** hard."
- Higher tiers will increase loot drops, prompting a new loot filter at expansion launch alongside a Horadric Cube crafting system.
- A short Season of Slaughter begins March 11 with a Killstreak mechanic and a playable Butcher, leading into the April 28 expansion release.