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Diablo 4 Director Says Constant Reworks Are Normal as April 28 Expansion Brings Major Changes

Blizzard characterizes the shifts as normal ARPG "transitions" that many players find hard to follow.

Overview

  • Game director Zaven Haroutunian says long-running ARPGs naturally undergo major "transitions" as new friction points emerge over thousands of play hours.
  • He acknowledges it is really hard for players to keep up with Diablo 4’s frequent foundational changes, especially for those not playing at the cutting edge.
  • Blizzard plans to keep reworking parts of the game that are not doing their job rather than let obsolete systems linger.
  • Lord of Hatred launches April 28, adding the Paladin and Warlock, removing passive skills from class trees, and introducing a new 12-tier difficulty system.
  • The paragon system will not change in the expansion despite being called unsatisfying, with a Diablo 2–inspired endgame revamp signaled for the future.