Overview
- Game director Zaven Haroutunian says long-running ARPGs naturally undergo major "transitions" as new friction points emerge over thousands of play hours.
- He acknowledges it is really hard for players to keep up with Diablo 4’s frequent foundational changes, especially for those not playing at the cutting edge.
- Blizzard plans to keep reworking parts of the game that are not doing their job rather than let obsolete systems linger.
- Lord of Hatred launches April 28, adding the Paladin and Warlock, removing passive skills from class trees, and introducing a new 12-tier difficulty system.
- The paragon system will not change in the expansion despite being called unsatisfying, with a Diablo 2–inspired endgame revamp signaled for the future.