Overview
- Kojima Productions released Death Stranding 2: On the Beach on March 19 for Steam and the Epic Games Store with uncapped framerates, ultrawide support, DualSense features, and vendor upscalers DLSS, FSR, and XeSS.
- The port debuts Guerrilla Games’ PICO upscaler on PC as an in‑house option within the Decima engine alongside machine‑learning upscalers.
- Within 24 hours on Steam, the game reached 55,444 concurrent players, surpassing the combined peak of the original release and its Director’s Cut and ranking among the most‑played PlayStation‑published PC titles.
- A simultaneous PS5 update (version 1.013) adds the ‘To The Wilder’ difficulty, the ‘Trapped in a Strange Realm’ VR training area, Chiral Feline visits, Photo Mode additions, and PlayStation Connection Bonuses, with further adjustments noted by Kojima.
- Hands‑on tests report ~60 FPS on capable PCs using DLSS, whereas Steam Deck performance often hovers around 10–20 FPS without tweaks and 20–30 FPS with frame generation at notable image‑quality cost.