Overview
- Speaking on Channel 4’s Sunday Brunch, Houser said the GTA 3 team believed it could be “something really magical” even though interest outside the studio was low until its post‑9/11 launch in 2001.
- He attributed Grand Theft Auto’s appeal to a strong sense of player freedom created by fusing shooting, driving, and simulation into one experience.
- Houser cautioned that games can drift toward being “overly focussed on making money,” while predicting creative and commercial tracks will continue in parallel.
- He noted he is experimenting with AI but called it overrated and less useful than some advocates claim.
- Coverage also highlights allegations that Rockstar fired 30–40 staff linked to a private union chat, prompting protests in Edinburgh and legal action from the IWGB.