Overview
- Crystal Dynamics announced on Nov. 13 via LinkedIn that it has parted ways with “just under 30” employees across various departments as part of a reorganization.
- The studio said the changes are intended to optimize development of its flagship Tomb Raider and shape future projects, with Amazon Games still set to publish the next title.
- Earlier this year, 17 roles were cut in March and another unspecified round followed in August after the cancellation of the Perfect Dark reboot co-developed with The Initiative.
- Coverage tallies at least four rounds of layoffs in two years, with reporting estimating roughly 60 or more positions affected overall.
- Individual staffers, including principal animator Shamil Rasizade and producer Samantha Dobes, said they were impacted, and Crystal Dynamics pledged support during the transition.