Particle.news
Download on the App Store

Crystal Dynamics Confirms Generative AI Was Used to Visualize Tomb Raider Levels

Journalists say a recorded Summer Game Fest exchange ended when a PR rep stopped follow-up questions, leaving technical details about how AI shaped the game unanswered.

Overview

  • Crystal Dynamics acknowledged on June 11 that it used generative AI tools to create early visualizations of level objects for Tomb Raider: Legacy of Atlantis after a disclosure on Steam.
  • The studio says those AI visualizations are only used to test ideas and that any approved designs are rebuilt by human artists through the company’s traditional pipeline.
  • Game Informer recorded senior developer Jeff Adams delivering a prepared explanation at Summer Game Fest and a Crystal Dynamics PR representative intervening to block further technical questions on camera.
  • Reporters and commentators pressed for specific answers about whether AI outputs are ever imported into the engine, carry scripts or metadata, or subtly shape final art direction.
  • The episode follows other recent pre-release AI disputes in games and has intensified calls for clearer, verifiable disclosure and studio or platform rules about when and how generative AI is used.