Overview
- Crystal Dynamics acknowledged on June 11 that it used generative AI tools to create early visualizations of level objects for Tomb Raider: Legacy of Atlantis after a disclosure on Steam.
- The studio says those AI visualizations are only used to test ideas and that any approved designs are rebuilt by human artists through the company’s traditional pipeline.
- Game Informer recorded senior developer Jeff Adams delivering a prepared explanation at Summer Game Fest and a Crystal Dynamics PR representative intervening to block further technical questions on camera.
- Reporters and commentators pressed for specific answers about whether AI outputs are ever imported into the engine, carry scripts or metadata, or subtly shape final art direction.
- The episode follows other recent pre-release AI disputes in games and has intensified calls for clearer, verifiable disclosure and studio or platform rules about when and how generative AI is used.