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Control Resonant Recasts Control With Melee Combat, Dylan Faden Lead and Manhattan 'Bubbles'

Remedy says the game prioritizes close combat, bespoke paranormal zones, choice-driven progression to make play feel more aggressive and improvisational.

Overview

  • Remedy confirmed Dylan Faden, Jesse’s brother, is the playable protagonist and the story is told from his perspective after years inside the Oldest House.
  • The game replaces the original’s shooter‑and‑telekinesis focus with melee‑first combat built around the Aberrant, a shape‑shifting weapon that changes form during fights.
  • Manhattan has been warped by the Oldest House into handcrafted 'bubbles' or zones that each keep their own time of day, physics and paranormal forces for distinct, directed encounters.
  • Progression ties powers to defeating Resonant Entities and picking one ability from each 'family' while talents, artifacts and a modular outfit system let players shape their playstyle.
  • Control Resonant is confirmed for PS5, Xbox Series X/S, macOS and PC with a September 24 release and a PS5‑only 48‑hour early access window in the Digital Deluxe Edition that has raised player concerns about platform parity.