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Control Resonant Puts Dylan Faden in a Melee-Driven Action RPG Set in Warped Manhattan

New previews confirm a push-forward combat design with a 60 FPS target across platforms.

Overview

  • Remedy states Jesse Faden will not be playable, positioning the sequel strictly as Dylan’s story.
  • Combat revolves around the morphing Aberrant melee weapon, deep talent trees, and buildcrafting accessed through The Gap.
  • The defined loop rewards aggression: melee strikes refill ability resources, abilities stun for executions, and executions temporarily boost melee damage.
  • Developers clarify it is not a Souls-like, featuring a dodge but no parry to keep players on offense.
  • Manhattan is split into curated zones with a cleaned-up map, a main campaign called Dylan’s Journey, and optional World Quests; release is slated for 2026 on PS5, Xbox Series X|S, PC, and Mac.