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Clutch Shows Cinematic Heists and Grapple Tech From Ex‑Forza Team

Hands‑off previews show a photoreal Monaco open world with gadget‑led heists and divided reaction, with the studio still seeking a publisher ahead of Spring 2027.

Overview

  • Maverick Games, founded by former Forza Horizon creative director Mike Brown, revealed Clutch as a cinematic open‑world racing game that foregrounds a story about siblings Theo and Cass and high‑stakes heist missions.
  • Hands‑off previews and seeded gameplay footage published June 11–12 displayed a photoreal recreation of Monaco and the French Riviera, high‑fidelity character performances, and a custom Unreal Engine 5 build driving the visuals and physics.
  • Previewed gameplay keeps core Forza‑like driving rules such as braking, assists and a rewind feature while adding a six‑tool gadget system led by a grappling‑hook car mod used in missions and as an optional driving tool.
  • Clutch supports shared‑world features including up to 16‑player parties and two‑player co‑op for the full campaign, and the studio says players will be able to mix sanctioned R1K races with underground, streamer‑style events that reward stunts and showmanship.
  • Early reaction is split: critics praise the technical polish and narrative ambition but some fans question story focus and toy‑like gadgets, and Maverick remains publicly without a publishing partner after Amazon’s exit as it aims for a Spring 2027 release on PS5, Xbox Series X|S and PC.