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Clair Obscur Director Says He’s Prepared for a Less Popular Follow‑Up

Guillaume Broche framed Sandfall’s next project as a creative-first effort that accepts risky, divisive design choices and the commercial consequences.

Overview

  • Broche told Konbini’s Video Game Club this week that Sandfall will “do what we love” on its next game and that it may be less popular, saying “maybe people won’t like it. That’s life.”
  • He warned the studio will take “drastic decisions” that could divide players and defended keeping purposeful flaws and odd design choices as part of the team’s style.
  • Sandfall has not revealed concrete details about the follow-up and left open whether future releases under the Clair Obscur name will be direct sequels or anthology-style stories.
  • Broche acknowledged the financial reality that very poor sales would cause problems, but said the studio will resist expanding or changing its process solely to chase bigger audiences.
  • The stance spotlights a wider industry debate about creative risk versus scale and suggests Sandfall will remain independent in its choices while publishers like Kepler continue to back distribution.