Overview
- At Tokyo Game Show, producer Ryozo Tsujimoto told The Gamer that Monster Hunter World would require a complete remake to run on Capcom's current development tools.
- Monster Hunter World was built on a modified MT Framework engine, while Capcom shifted its development to the RE Engine starting with later Monster Hunter titles.
- Because the two engines differ in core architecture and tooling, a native Switch 2 port is not a simple recompile and would demand large development resources.
- Capcom is nonetheless supporting Switch 2 with new Monster Hunter releases built on the RE Engine, and it has confirmed the platform will receive the upcoming Wilds title with cross-play and an expansion.
- The change highlights a trade-off for players: Switch 2 owners will get new, RE Engine-powered Monster Hunter games but are unlikely to see World on the platform unless Capcom opts to remake it.