Overview
- Capcom developers Kenji Irie and Serina Ohara revealed at CEDEC that they modeled and tested a bob haircut for Diana during concept and mid production to see if it would cut costs.
- The team compared a common hair‑card method that would use about 22 animation joints with their per‑strand approach that required roughly 430,000 animation points to simulate movement.
- Diana’s final model uses under 20,000 individually rendered strands, a deliberate middle ground intended to keep performance reasonable while preserving visual motion.
- Developers said they kept long hair because its flowing movement helps convey a “sense of life on the Moon” and keeps the visuals engaging given how often players see her from behind.
- The CEDEC disclosures come as Pragmata sells more than 2.5 million copies on Nintendo Switch 2 and Capcom signals that the commercial success increases the likelihood of a sequel.