Overview
- Patch 1.0.6, which went live Tuesday, adds the limited‑time C.A.R.R.I. system that pays out CyberAcme Commendations for completing contracts and exfiltrating with other players, which you can trade for weapons and faction reputation packs.
- The new Mercy Kit lets you revive downed enemies to defuse fights or form alliances, Rooks spawn with one by default, and solo‑only Depleted Self‑Revives offer a one‑run safety net that is auto‑sold after a successful extract.
- Balance changes reshape common tactics, with big Recon buffs to Echo Pulse and the Tracker Drone, Deluxe‑tier thermal scopes removed and remaining thermals nerfed, a one‑claymore limit on Thief pickpocket drones, Bully SMG and Longshot sniper tuned down, and railguns made more usable.
- Progression gets a lift through 11 new blue unique weapon drops in Perimeter and Dire Marsh, a refreshed Rewards Pass, new team‑buff chips and implants, and a Stay Together option that lets you keep running with players from a successful exfil.
- Bungie is also testing a Dire Marsh “Sponsored Kit” queue to study early‑gear matchups, and early player reactions highlight more spontaneous cooperation using Mercy Kits and the new stay‑together flow even as some lobbies remain shoot‑on‑sight.