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Bungie Details Next Steps After Marathon Server Slam, Prioritizing Duo Lobbies, UI Clarity, PC Performance

A public feedback recap outlines fixes deployed during the test with further iteration planned before the March 5 launch.

Overview

  • The cross-play stress test peaked near 143,000 concurrent Steam players before falling to roughly half that by the final day, according to weekend tallies.
  • Bungie deployed live changes during the event, including a fix for in-run voice chat, a Steam patch addressing mouse input lag, and higher lobby populations on Perimeter to increase encounters.
  • The team logged requests for dedicated duo queues and full key unbinding, and it is actively reviewing time-to-kill, Runner density, movement heat, and the med and ammo economy.
  • PC issues under investigation include high CPU usage, low GPU utilization, FPS ceilings around 80–100, and frame hitches in intense fights, with the studio soliciting clips to aid diagnosis.
  • Reactions highlighted strong gunplay and a firm anti-cheat stance, alongside persistent complaints about an overloaded UI and difficulty distinguishing AI from human opponents, fueling open questions about $40 conversion and post-launch retention.