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Blood of Dawnwalker Sells Over 1 Million Copies as Players Report Performance Problems

Rapid sales have put pressure on Rebel Wolves to fix frame‑rate and stability issues while community mods already alter the game’s time‑based design.

Overview

  • Rebel Wolves’ Blood of Dawnwalker, which launched in early September, sold more than one million copies within roughly 48–72 hours and reached about 70,692 peak concurrent players on Steam.
  • Early reviews have been positive, with scores in the mid‑80s praising the writing, worldbuilding and vampire combat while noting the game’s time‑as‑resource systems.
  • Players and critics reported bugs, stuttering and occasional save and stability issues, especially in dense city areas like Svartrau, prompting the studio to prioritize patches and confirm a day‑one Performance/60fps mode.
  • Modders have already released tools that remove the game’s 30‑day time limit, changing a core mechanic that forces players to weigh actions against an in‑game clock.
  • Built in Unreal Engine 5 and published with Bandai Namco, Dawnwalker’s strong sales give the new studio a commercial foothold but raise questions about how player fixes and developer patches will shape the planned multi‑era series.