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Big Walk’s Co-Op Design Forces Players to Find Their Own Teams

Players are using Reddit threads and shared session codes to form groups because the game has no public matchmaking.

Overview

  • House House’s new co-op exploration game Big Walk is live and earning strong praise for its collaborative puzzle design and crafted open world.
  • Meaningful progression requires two to 12 players because most puzzles need coordinated actions, making solo play effectively pointless.
  • The game offers no public lobbies or automated matchmaking, so players must host or join sessions using session codes on PS5 and Nintendo Switch 2 or by joining Steam friends on PC.
  • Large community threads on Reddit have sprung up with hundreds of requests and shared codes, and early estimates that the game takes about 15 hours to finish are pushing players to coordinate purchases and repeat sessions with the same group at the reported $15 price.
  • House House has acknowledged a proximity-voice volume bug and is preparing a patch, and accessibility issues tied to puzzles that need clear sight or hearing may add friction to the social systems and affect who can join or return to the game.