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Big Walk Sells One Million Copies in Six Days

The quick breakout highlights strong critical praise for its communication-first design, developer outreach, plus a planned fix for low proximity-chat volume.

Overview

  • Panic announced on Monday, August 10 that Big Walk sold more than one million copies across PC, PlayStation 5 and Nintendo Switch 2 in six days after launch.
  • The game is multiplayer-only, built around in-game proximity voice chat, gestures and tools, and supports parties of two to twelve players.
  • Critics have widely praised Big Walk for its design and emotional impact, and several outlets report it among the highest-rated games of 2026 on Metacritic.
  • Publisher Panic and developer House House publicly thanked players, said the team spent six years making the game, and scheduled a Reddit Ask Me Anything to engage the community.
  • Players have reported low proximity-chat volume on some setups, and House House has acknowledged those reports and said it is preparing a patch to address voice-volume and accessibility concerns, a move that could broaden who can play and stream the game.