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Astra Malorum Zombies Guides Nail LGM‑1 Quest, Pack‑A‑Punch Access, And Mars Portal

Comprehensive player guides arrived within hours of release.

Overview

  • To earn the LGM‑1 Wonder Weapon, players collect Absolute Zero fragments with Cryo Freeze, a blinking‑light wiring piece, a Pack‑A‑Punched battery from Ol’ Tessie, and a damaged drone, then finish three OSCAR trap trials that trigger the drop.
  • Pack‑A‑Punch access requires placing two parts into the Harmonic Oculus in the observatory and defending it for roughly 40 seconds before the machine becomes available.
  • OSCAR is a roaming boss shielded by UFO drones and is best defeated by luring him into map traps such as the Luminarium laser, the observatory sun beam, or the museum rocket blast, with traps usable once per round and spawns beginning after Pack‑A‑Punch.
  • The main easter egg to reach Mars involves decoding a planet order to unlock a key, sawing out Thurston’s brain for swaps and a timed defense, entering telescope coordinates, aligning specified planets at the giant planetarium, and charging a portal under attack from OSCAR’s discs.
  • Guides also chart multiple music secrets and extras, including three Mister Peeks headphones for a Kevin Sherwood track, Avenged Sevenfold’s Magic after activating a set that includes a Mars location, the Alpha Omega disc played on a Luminarium gramophone, and an Ol’ Tessie DG‑2 turret gained via a floating‑asteroid jump that cues Pareidolia.