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Assassin’s Creed Hexe Loses Game Director as Upheaval Deepens

Leadership churn now clouds Hexe’s scope and timing.

Overview

  • Assassin’s Creed Hexe game director Benoit Richer confirmed Monday he left Ubisoft to co‑found Quebec studio Servo Games with Luc Tremblay, Alex Drouin, and Dany Marcoux.
  • Richer’s exit follows creative director Clint Hocking’s February departure, after which brand head Jean Guesdon took over Hexe’s creative direction and described it as a darker, narrative‑driven entry.
  • Industry reports say roughly 50 developers were moved off Hexe to an internal “Interproject” pool with a 90‑day window to land elsewhere at Ubisoft, a claim the company has not independently confirmed.
  • Reports also say new oversight is making Hexe’s witch‑trial setting more grounded by scaling back earlier “magical” ideas, including a scrapped cat companion and powers reframed as chemistry‑based tricks.
  • The shake‑up adds to months of turnover that included former franchise lead Marc‑Alexis Côté’s exit and lawsuit, and it has fueled doubts about the project’s previously reported 2027 target.