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Assassin’s Creed Hexe Loses Game Director as Reports Flag Staff Moves and Design Shift

The move spotlights leadership turbulence, with reports questioning staffing levels.

Overview

  • Benoit Richer disclosed Monday he had left Ubisoft and his role on Hexe, announcing on LinkedIn that he co-founded Quebec indie studio Servo Games with fellow former Ubisoft veterans.
  • His exit follows creative director Clint Hocking’s February departure, with franchise content head Jean Guesdon now steering Hexe and telling fans the Montreal team is crafting a darker, narrative-driven entry.
  • Insider Gaming reports roughly 50 developers were reassigned from Hexe to Ubisoft’s Interproject pool, a holding team where staff reportedly have about 90 days to secure another role inside the company.
  • The same reporting says Guesdon has pushed the game away from overt magic, removing features like a controllable cat and leaning on chemistry-based tricks such as smoke bombs to explain “witchcraft.”
  • Multiple outlets citing Insider Gaming say Ubisoft is internally targeting June 2027 for release, with a possible slip to late 2027, as Hexe navigates wider company restructuring and recent senior departures.