Overview
- Alex Hutchinson told PC Gamer the Skull and Bones team was "junior" and lacked the experience to deliver a Black Flag–meets–World of Tanks/World of Warships style game.
- He argued that "ideas have a window" and said the concept had gone stale by the time the game finally released.
- Skull and Bones began in 2013 as a planned Assassin’s Creed 4: Black Flag multiplayer offshoot and suffered multiple reboots before its 2024 launch.
- Eurogamer, citing PC Gamer, reported Ubisoft Singapore’s headcount swelled past 300 and relayed Hutchinson’s claim that some staff treated Singapore stints as temporary moves.
- Despite middling reviews, low player counts, and disappointing sales, the game continues to receive post-launch support as Ubisoft narrows focus to core franchises after recent cuts.