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Assassin’s Creed 3 Director Blames Inexperience and Aged Concept for Skull and Bones’ Struggles

His comments, reported this week, contend the long-delayed project missed its moment under Ubisoft Singapore’s first turn leading a full game.

Overview

  • Alex Hutchinson told PC Gamer the Skull and Bones team was "junior" and lacked the experience to deliver a Black Flag–meets–World of Tanks/World of Warships style game.
  • He argued that "ideas have a window" and said the concept had gone stale by the time the game finally released.
  • Skull and Bones began in 2013 as a planned Assassin’s Creed 4: Black Flag multiplayer offshoot and suffered multiple reboots before its 2024 launch.
  • Eurogamer, citing PC Gamer, reported Ubisoft Singapore’s headcount swelled past 300 and relayed Hutchinson’s claim that some staff treated Singapore stints as temporary moves.
  • Despite middling reviews, low player counts, and disappointing sales, the game continues to receive post-launch support as Ubisoft narrows focus to core franchises after recent cuts.