Overview
- Aspyr tested for months to reach 60 frames per second on the Nintendo Switch 2 but concluded the game could not hit that target without major visual compromises.
- The team tried an unlocked frame-rate option and found it caused inconsistent performance and stuttering during busy action scenes, so that idea was abandoned.
- Developers cited Rise of the Tomb Raider’s higher GPU demands compared with its predecessor as a core technical constraint on the Switch 2.
- Aspyr’s decision was shaped by player feedback about earlier Tomb Raider ports that prioritized higher frame rates over visual fidelity, and the studio aimed to avoid repeating those sacrifices.
- The Switch 2 release is available now at a locked 30 FPS, and the choice may influence expectations for future ports by favoring stable visuals over peak frame-rate targets.