Particle.news
Download on the App Store

Aspyr Locks Rise of the Tomb Raider on Switch 2 to 30 FPS

The studio says chasing 60 FPS would have required visual trade-offs or produced uneven, stuttering performance so it chose a steady 30 FPS instead.

Overview

  • Aspyr tested for months to reach 60 frames per second on the Nintendo Switch 2 but concluded the game could not hit that target without major visual compromises.
  • The team tried an unlocked frame-rate option and found it caused inconsistent performance and stuttering during busy action scenes, so that idea was abandoned.
  • Developers cited Rise of the Tomb Raider’s higher GPU demands compared with its predecessor as a core technical constraint on the Switch 2.
  • Aspyr’s decision was shaped by player feedback about earlier Tomb Raider ports that prioritized higher frame rates over visual fidelity, and the studio aimed to avoid repeating those sacrifices.
  • The Switch 2 release is available now at a locked 30 FPS, and the choice may influence expectations for future ports by favoring stable visuals over peak frame-rate targets.