Overview
- Ludogram and publisher Twin Sails Interactive revealed the game Thursday, with Steam wishlisting live and a PC Early Access launch slated for Q3 2026.
- Players lead a rope-linked team in turn-based climbs where sacrificing a teammate can save the group but costs gear, morale, and future strength.
- Expeditions unfold across short tactical stages filled with hazards such as ice sheets, unstable rockfalls, brambles, toxic growths, and avalanches.
- Artifacts recovered from summits can be used on climbs, spent to upgrade camp, or traded to factions, which shifts reputation and possible endings.
- Media frame the project as part of a climbing-game wave and compare its bleak party management to Darkest Dungeon, highlighting a tactics-first spin on the trend.