Overview
- Arc System Works took servers offline for emergency maintenance and on Monday, August 10 deployed a 10GB update (1.002.002) that targets high CPU use, audio‑related sudden frame drops, and resolution‑linked framerate losses.
- Before the patch players circulated ad‑hoc workarounds such as running the Epic Games Store in the background, capping the framerate to 59.9 FPS with RivaTuner, using the in‑game auto graphics setting, and manually warming shaders.
- Many PC users report the update cut CPU load, reduced micro‑stutters and made online matches smoother, but a measurable minority say their performance is unchanged or only partly improved, keeping further fixes likely.
- The PC problems had already affected competition and community trust with prominent streamers uninstalling the client, some tournaments banning Windows entrants, and PS5 players disabling crossplay to avoid unstable matches.
- Fighting games need stable 60 FPS and low input latency so unresolved PC instability can still skew online rollback netcode; developers improved shader warm‑ups and auto‑spec detection and will monitor crash reports as next steps.