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Arc System Works Apologises After PC Beta Exposes Severe Marvel Tōkon Performance Problems

The studio is investigating PC-specific crashes and slowdowns that could affect the game’s readiness for its August 6 release.

Overview

  • The open PC beta ran over the weekend and produced widespread reports of extreme CPU usage, large frame drops, crashes, and unreliable input buffering that made play difficult for many users.
  • Arc System Works publicly apologised, said it is investigating the issues, published a six-part thread of community-suggested troubleshooting steps, and opened a survey to collect bug reports and player feedback.
  • Players and forum posts supplied possible causes including anti-cheat interactions, PlayStation-oriented background services running on PC, and heavy load on a single CPU thread, though the studio warned community fixes are not confirmed solutions.
  • No official patch or firm remediation timeline has been announced and the PSN account sign-in requirement that blocks the game in more than 100 countries remains a separate source of player frustration.
  • The beta’s problems put pressure on Arc System Works to fix the PC port before launch because the studio’s strong design reception suggests the game’s long-term success hinges on resolving these technical faults.