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Arc Raiders Changes Matchmaking to Treat Self‑Defense Separately

Embark says the tweak to how playstyle is measured is meant to stop cautious players being mislabeled and to let the system be tuned over time.

Overview

  • Embark published a detailed developer breakdown Wednesday and deployed two live matchmaking changes that are active now.
  • The first change stops counting shots fired in self‑defense the same way as unprovoked attacks so cautious players are less likely to be labeled aggressive.
  • The second change downweights short or low‑activity rounds so spawn‑and‑surrender runs and brief matches no longer skew a player’s long‑term playstyle profile.
  • Embark clarified that matchmaking uses a continuous playstyle scale based on behavior over many rounds, does not react to single kills or loadouts, and published a list debunking common myths players circulated.
  • The studio says it will tune the system gradually as players respond, aiming to reduce exploitation and improve fairness, though some players remain skeptical based on anecdotal experience.