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3D/AI Study Finds Shroud of Turin Image Fits Low-Relief Sculpture, Not Draped Body

Published in Archaeometry, the modeling points to a medieval template process using heat or pigment on a shallow relief.

Overview

  • Cicero Moraes, a Brazilian digital graphics specialist, simulated cloth behavior over a 3D human form versus a shallow low-relief using MakeHuman, Blender and CloudCompare.
  • He reports the low‑relief model matches the Shroud’s proportions with fewer distortions than a body wrap, referencing the known ‘Agamemnon Mask effect.’
  • The study outlines how heat or pigment applied to raised areas of a shallow template could transfer the smooth, flat image onto linen.
  • Moraes says the results are consistent with the 1989 radiocarbon date of 1260–1390 CE for the cloth, while allowing a small possibility of an origin from a corpse covering.
  • The work evaluates geometry and contact patterns rather than fabric chemistry, framing a plausible medieval artistic method without new material testing.